Chaos Machine
The Chaos Machine is the Chaos Goblin's mix window. You put items in the box, pay zen, and press the mix button. You get a new item or an upgrade back, or you lose what you put in.

- 1 Requirements
- 2 Where to find the Chaos Goblin
- 3 Rules for every mix
- 4 Chaos mixes at a glance
- 5 Chaos Weapon
- 5.1 Ingredients
- 5.2 Results
- 5.3 Success rate and zen
- 5.4 If it fails
- 6 1st Level Wings
- 6.1 Ingredients
- 6.2 Results
- 6.3 Success rate and zen
- 6.4 If it fails
- 7 2nd Level Wings
- 7.1 Ingredients
- 7.2 Results
- 7.3 Success rate
- 7.4 If it fails
- 8 Cape of Lord
- 9 Item upgrades +10 to +13
- 9.1 How the rate changes
- 9.2 If it succeeds
- 9.3 If it fails
- 10 Dinorant
- 11 Fruits
- 12 Dark Horse and Dark Raven
- 13 Potions of Bless and Soul
- 14 Invisibility Cloak (Blood Castle ticket)
- 15 Devil's Invitation (Devil Square ticket)
- 16 Lost Map
- 17 Tips
- 18 Upgrades from +1 to +9
Requirements
- The items that the mix asks for, in the box.
- Enough zen. The window shows the exact amount.
- Free space in your bag for the result.
- Optional: one Charm of Luck for mixes that take it.
Where to find the Chaos Goblin
The Pet Trainer makes the Dark Horse and Dark Raven. He stands in Lorencia at 122, 110 and in Crywolf Fortress at 135, 47, on both servers.
Rules for every mix
- The zen is taken first. If the mix fails, you still lose the zen.
- Success or failure is one roll. The success rate is shown before you press the button.
- The Chaos Machine tax is 0 percent on our servers. No castle owner has set one. A castle owner can add up to 3 percent to the chaos mixes.
- A Charm of Luck adds 10 points to the success rate. You can use one per mix. It works in the Chaos Weapon, both wing mixes, the Cape of Lord and the +10 to +13 upgrades. No other mix on this page takes it.
- The box holds 8 by 4 items.
Chaos mixes at a glance
| Mix | You put in | Zen | Success rate |
|---|---|---|---|
| Chaos Weapon | An item at +4 or higher with an Option, one Jewel of Chaos | 10,000 per 1 % of the rate | Value of your items ÷ 20,000 |
| 1st Level Wings | A Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff at +4 or higher with an Option, one Jewel of Chaos | 10,000 per 1 % of the rate | Value of your items ÷ 20,000 |
| 2nd Level Wings | A 1st level wing, Loch's Feather, one Jewel of Chaos | 5,000,000 | About 0 to 90 %, from item values |
| Cape of Lord | A 1st level wing, Loch's Feather +1, one Jewel of Chaos | 5,000,000 | Same as 2nd Level Wings |
| Item upgrades +10 to +13 | An item at +9 to +12, Jewels of Bless, Soul and Chaos | 2 to 8 million | 55 to 60 % |
| Dinorant | 10 Horn of Uniria, one Jewel of Chaos | 500,000 | 70 % |
| Fruits | One Jewel of Creation, one Jewel of Chaos | 3,000,000 | 90 % |
| Dark Horse | Spirit +0, 5 Jewel of Bless, 5 Jewel of Soul, one Jewel of Creation, one Jewel of Chaos | 5,000,000 | 60 % |
| Dark Raven | Spirit +1, 2 Jewel of Bless, 2 Jewel of Soul, one Jewel of Creation, one Jewel of Chaos | 1,000,000 | 60 % |
| Potion of Bless | 1 or more Jewel of Bless | 100,000 flat | 100 % |
| Potion of Soul | 1 or more Jewel of Soul | 50,000 flat | 100 % |
| Invisibility Cloak | Scroll of Archangel and Blood Bone of the same level, one Jewel of Chaos | 50,000 to 1,050,000 | 80 % |
| Devil's Invitation | Devil's Eye and Devil's Key of the same level, one Jewel of Chaos | 100,000 to 2,000,000 | 80 % (levels 0 to 4), 70 % (levels 5 to 7) |
The Lost Map is not a mix. Five Symbol of Kundun in one stack turn into one Lost Map by themselves. See below.
Chaos Weapon
The Chaos Weapon mix makes one of three chaos weapons at random. It is the first step to the wings.
Ingredients
- One item at +4 or higher, with an Option. Any weapon or armor with an Option works.
- At least one Jewel of Chaos.
- Optional: one Charm of Luck.
Extra items with an Option, and extra Jewels of Chaos, are used up too. Each one adds to the rate (see below).
Results
The result is one of these, picked at random. Its level is 0 to 4.
| Weapon | Classes |
|---|---|
| Chaos Dragon Axe | Blade Knight, Blade Master, Dark Knight, Duel Master, Magic Gladiator |
| Chaos Nature Bow | Fairy Elf, High Elf, Muse Elf |
| Chaos Lightning Staff | Dark Wizard, Duel Master, Grand Master, Magic Gladiator, Soul Master |
Success rate and zen
- The game adds up the value of the items in the box and divides by 20,000. That is the rate. A Jewel of Chaos counts for about 2 points.
- A Charm of Luck adds 10. The rate stops at 100.
- Zen is 10,000 for each 1 percent of the rate. At 50 percent you pay 500,000 zen. At 100 percent you pay 1,000,000.
- The higher the rate, the better the odds on the result. The game rolls for extras with these chances:
| Extra | Chance |
|---|---|
| Luck | rate ÷ 5 + 4 % |
| Skill | rate ÷ 5 + 6 % |
| Option | rate ÷ 5 + 4 % for level 3, + 8 % for level 2, + 12 % for level 1. The game picks one level at random. |
At 50 percent, Luck is about 14 percent and Skill is about 16 percent.
If it fails
- The Jewel of Chaos and the zen are gone.
- The item stays in your box, but it is weakened:
- Its level drops to a random lower level.
- Half the time, its skill is removed. Excellent items keep their skill.
- Half the time, its Option goes down one level. At level 1 the Option is removed.
1st Level Wings
The 1st Level Wings mix turns a chaos weapon into one of three wings.
Ingredients
- One Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff at +4 or higher, with an Option.
- One Jewel of Chaos.
- Optional: one Charm of Luck.
Any other item at +4 to +15 with an Option in the box is used up too, and its value adds to the rate.
Results
| Wings | Classes |
|---|---|
| Wings of Elf | Fairy Elf, High Elf, Muse Elf |
| Wings of Heaven | Dark Wizard, Duel Master, Grand Master, Magic Gladiator, Soul Master |
| Wings of Satan | Blade Knight, Blade Master, Dark Knight, Duel Master, Magic Gladiator |
The wings come out at level 0. One of the three is picked at random.
Success rate and zen
- The rate works like the Chaos Weapon: value of the items ÷ 20,000, plus 10 with a Charm of Luck, up to 100.
- Zen is 10,000 for each 1 percent of the rate.
If it fails
The weapon is weakened the same way as a failed Chaos Weapon. The jewel and zen are gone.
2nd Level Wings
The 2nd Level Wings mix turns a 1st level wing into a stronger wing. It costs 5,000,000 zen.
Ingredients
- One 1st level wing: Wings of Elf, Wings of Heaven or Wings of Satan.
- One Loch's Feather at +0.
- One Jewel of Chaos.
- Optional: items with an Excellent Option at +4 or higher. Each one adds to the rate.
- Optional: one Charm of Luck.
Results
| Wings | Classes |
|---|---|
| Wings of Spirits | High Elf, Muse Elf |
| Wings of Soul | Grand Master, Soul Master |
| Wings of Dragon | Blade Knight, Blade Master |
| Wings of Darkness | Duel Master, Magic Gladiator |
Success rate
The rate starts at 0. It is made of three parts:
- The price of the 1st level wing ÷ 4,000,000, rounded down.
- The total price of the Excellent items ÷ 40,000, rounded down.
- 10 with a Charm of Luck.
The rate stops at 90 percent. Excellent items and a good wing are the way to a higher rate.
If it fails
Everything in the box is gone: the wing, the feather, the jewel, the excellent items and the zen.
Cape of Lord
The Cape of Lord mix takes the same kind of ingredients as the 2nd Level Wings, but the Loch's Feather must be at +1.
- One 1st level wing.
- One Loch's Feather at +1.
- One Jewel of Chaos.
- Optional: Excellent items at +4 or higher, and one Charm of Luck.
It costs 5,000,000 zen. The rate and the cap of 90 percent work the same as the 2nd Level Wings.
Item upgrades +10 to +13
These four mixes take an item and make it one level higher. Each step needs more jewels.
| Mix | Item in the box | Jewel of Chaos | Jewel of Bless | Jewel of Soul | Zen | Base rate |
|---|---|---|---|---|---|---|
| +10 | +9 | 1 | 1 | 1 | 2,000,000 | 60 % |
| +11 | +10 | 1 | 2 | 2 | 4,000,000 | 60 % |
| +12 | +11 | 1 | 3 | 3 | 6,000,000 | 55 % |
| +13 | +12 | 1 | 4 | 4 | 8,000,000 | 55 % |
How the rate changes
The base rate is above. Then the item in the box changes it:
| Item status | Change |
|---|---|
| Has a Luck option | +25 |
| Excellent | -10 |
| Ancient | -10 |
| 380 item (Guardian) | -10 |
| Has sockets | -20 |
| Charm of Luck in the box | +10 |
If it succeeds
The item goes up one level. It keeps its options and its Luck.
If it fails
The item is destroyed. All the jewels are used up too.
The zen is gone, and so is the Charm of Luck if you put one in.
Dinorant
- Put in 10 Horn of Uniria and one Jewel of Chaos.
- Pay 500,000 zen.
- The success rate is 70 percent.
- The result is one Horn of Dinorant.
- If it fails, all the horns, the jewel and the zen are gone.
No Charm of Luck works on this mix.
Fruits
- Put in one Jewel of Creation and one Jewel of Chaos.
- Pay 3,000,000 zen.
- The success rate is 90 percent.
- The result is one Fruits. Its level is random: about 30 percent for +0, 25 for +1, 20 for +2, 20 for +3 and 5 for +4.
- If it fails, both jewels and the zen are gone.
Dark Horse and Dark Raven
Both mixes are made by the Pet Trainer. You need a Spirit (group 13, number 31).
| Mix | Spirit | Jewel of Bless | Jewel of Soul | Jewel of Creation | Jewel of Chaos | Zen | Rate | Result |
|---|---|---|---|---|---|---|---|---|
| Dark Horse | +0 | 5 | 5 | 1 | 1 | 5,000,000 | 60 % | Dark Horse |
| Dark Raven | +1 | 2 | 2 | 1 | 1 | 1,000,000 | 60 % | Dark Raven |
If it fails, everything in the box is gone.
Potions of Bless and Soul
- Put in one or more Jewel of Bless to make Potion of Bless, or one or more Jewel of Soul to make Potion of Soul.
- Each jewel makes one stack of 10 potions. The success rate is 100 percent.
- The zen is a flat fee. It is 100,000 for Bless and 50,000 for Soul, however many jewels you put in.
Invisibility Cloak (Blood Castle ticket)
- Put in a Scroll of Archangel and a Blood Bone of the same level, and one Jewel of Chaos.
- The cloak comes out at the same level.
- The success rate is 80 percent.
- If it fails, everything in the box is gone.
| Cloak level | Zen |
|---|---|
| +1 | 50,000 |
| +2 | 80,000 |
| +3 | 150,000 |
| +4 | 250,000 |
| +5 | 400,000 |
| +6 | 600,000 |
| +7 | 850,000 |
| +8 | 1,050,000 |
Use the cloak in the Blood Castle maps.
Devil's Invitation (Devil Square ticket)
- Put in a Devil's Eye and a Devil's Key of the same level, and one Jewel of Chaos.
- The ticket comes out at the same level.
- If it fails, everything in the box is gone.
| Ticket level | Zen | Success rate |
|---|---|---|
| +0 and +1 | 100,000 | 80 % |
| +2 | 200,000 | 80 % |
| +3 | 400,000 | 80 % |
| +4 | 700,000 | 80 % |
| +5 | 1,100,000 | 70 % |
| +6 | 1,600,000 | 70 % |
| +7 | 2,000,000 | 70 % |
Use the ticket in the Devil Square maps.
Lost Map
The Lost Map is made by the game, not by the Chaos Goblin.
- Collect five Symbol of Kundun in one stack.
- When the stack is full, it turns into one Lost Map.
- Drop the Lost Map on the ground outside a safe zone. It opens a Kalima gate. Its level picks the gate, from 1 to 7.
Tips
- Use the Charm of Luck where the rate is below the cap. At 100 percent it adds nothing.
- Excellent and Ancient items lower the +10 to +13 rates. Use plain items for the upgrade and keep the good ones for something else.
- Read the rate before you press the button. The window shows it.
- Keep a spare Jewel of Chaos. Every mix on this page needs at least one, except the potions.
Upgrades from +1 to +9
These are not Chaos Goblin mixes. You use the jewel on the item in your bag.
- Jewel of Bless works up to +6, always at 100 percent.
- Jewel of Soul works up to +9, at 50 percent. A Luck option adds 25.
- At +6 or more, a Charm of Luck adds 10 to a Soul try.
- If a Soul try fails at +7 or higher, the item drops to +0. Below +7, it drops one level.