Article Progressive classic MU

Chaos Machine

Guide

The Chaos Machine is the Chaos Goblin's mix window. You put items in the box, pay zen, and press the mix button. You get a new item or an upgrade back, or you lose what you put in.

Requirements

  • The items that the mix asks for, in the box.
  • Enough zen. The window shows the exact amount.
  • Free space in your bag for the result.
  • Optional: one Charm of Luck for mixes that take it.

Where to find the Chaos Goblin

Server Map X, Y
1x Noria 180, 103
1x Arena 121, 120

The Pet Trainer makes the Dark Horse and Dark Raven. He stands in Lorencia at 122, 110 and in Crywolf Fortress at 135, 47, on both servers.

Rules for every mix

  • The zen is taken first. If the mix fails, you still lose the zen.
  • Success or failure is one roll. The success rate is shown before you press the button.
  • The Chaos Machine tax is 0 percent on our servers. No castle owner has set one. A castle owner can add up to 3 percent to the chaos mixes.
  • A Charm of Luck adds 10 points to the success rate. You can use one per mix. It works in the Chaos Weapon, both wing mixes, the Cape of Lord and the +10 to +13 upgrades. No other mix on this page takes it.
  • The box holds 8 by 4 items.

Chaos mixes at a glance

Mix You put in Zen Success rate
Chaos Weapon An item at +4 or higher with an Option, one Jewel of Chaos 10,000 per 1 % of the rate Value of your items ÷ 20,000
1st Level Wings A Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff at +4 or higher with an Option, one Jewel of Chaos 10,000 per 1 % of the rate Value of your items ÷ 20,000
2nd Level Wings A 1st level wing, Loch's Feather, one Jewel of Chaos 5,000,000 About 0 to 90 %, from item values
Cape of Lord A 1st level wing, Loch's Feather +1, one Jewel of Chaos 5,000,000 Same as 2nd Level Wings
Item upgrades +10 to +13 An item at +9 to +12, Jewels of Bless, Soul and Chaos 2 to 8 million 55 to 60 %
Dinorant 10 Horn of Uniria, one Jewel of Chaos 500,000 70 %
Fruits One Jewel of Creation, one Jewel of Chaos 3,000,000 90 %
Dark Horse Spirit +0, 5 Jewel of Bless, 5 Jewel of Soul, one Jewel of Creation, one Jewel of Chaos 5,000,000 60 %
Dark Raven Spirit +1, 2 Jewel of Bless, 2 Jewel of Soul, one Jewel of Creation, one Jewel of Chaos 1,000,000 60 %
Potion of Bless 1 or more Jewel of Bless 100,000 flat 100 %
Potion of Soul 1 or more Jewel of Soul 50,000 flat 100 %
Invisibility Cloak Scroll of Archangel and Blood Bone of the same level, one Jewel of Chaos 50,000 to 1,050,000 80 %
Devil's Invitation Devil's Eye and Devil's Key of the same level, one Jewel of Chaos 100,000 to 2,000,000 80 % (levels 0 to 4), 70 % (levels 5 to 7)

The Lost Map is not a mix. Five Symbol of Kundun in one stack turn into one Lost Map by themselves. See below.

Chaos Weapon

The Chaos Weapon mix makes one of three chaos weapons at random. It is the first step to the wings.

Ingredients

  1. One item at +4 or higher, with an Option. Any weapon or armor with an Option works.
  2. At least one Jewel of Chaos.
  3. Optional: one Charm of Luck.

Extra items with an Option, and extra Jewels of Chaos, are used up too. Each one adds to the rate (see below).

Results

The result is one of these, picked at random. Its level is 0 to 4.

Weapon Classes
Chaos Dragon Axe Blade Knight, Blade Master, Dark Knight, Duel Master, Magic Gladiator
Chaos Nature Bow Fairy Elf, High Elf, Muse Elf
Chaos Lightning Staff Dark Wizard, Duel Master, Grand Master, Magic Gladiator, Soul Master

Success rate and zen

  • The game adds up the value of the items in the box and divides by 20,000. That is the rate. A Jewel of Chaos counts for about 2 points.
  • A Charm of Luck adds 10. The rate stops at 100.
  • Zen is 10,000 for each 1 percent of the rate. At 50 percent you pay 500,000 zen. At 100 percent you pay 1,000,000.
  • The higher the rate, the better the odds on the result. The game rolls for extras with these chances:
Extra Chance
Luck rate ÷ 5 + 4 %
Skill rate ÷ 5 + 6 %
Option rate ÷ 5 + 4 % for level 3, + 8 % for level 2, + 12 % for level 1. The game picks one level at random.

At 50 percent, Luck is about 14 percent and Skill is about 16 percent.

If it fails

  • The Jewel of Chaos and the zen are gone.
  • The item stays in your box, but it is weakened:
  • Its level drops to a random lower level.
  • Half the time, its skill is removed. Excellent items keep their skill.
  • Half the time, its Option goes down one level. At level 1 the Option is removed.

1st Level Wings

The 1st Level Wings mix turns a chaos weapon into one of three wings.

Ingredients

  1. One Chaos Dragon Axe, Chaos Nature Bow or Chaos Lightning Staff at +4 or higher, with an Option.
  2. One Jewel of Chaos.
  3. Optional: one Charm of Luck.

Any other item at +4 to +15 with an Option in the box is used up too, and its value adds to the rate.

Results

Wings Classes
Wings of Elf Fairy Elf, High Elf, Muse Elf
Wings of Heaven Dark Wizard, Duel Master, Grand Master, Magic Gladiator, Soul Master
Wings of Satan Blade Knight, Blade Master, Dark Knight, Duel Master, Magic Gladiator

The wings come out at level 0. One of the three is picked at random.

Success rate and zen

  • The rate works like the Chaos Weapon: value of the items ÷ 20,000, plus 10 with a Charm of Luck, up to 100.
  • Zen is 10,000 for each 1 percent of the rate.

If it fails

The weapon is weakened the same way as a failed Chaos Weapon. The jewel and zen are gone.

2nd Level Wings

The 2nd Level Wings mix turns a 1st level wing into a stronger wing. It costs 5,000,000 zen.

Ingredients

  1. One 1st level wing: Wings of Elf, Wings of Heaven or Wings of Satan.
  2. One Loch's Feather at +0.
  3. One Jewel of Chaos.
  4. Optional: items with an Excellent Option at +4 or higher. Each one adds to the rate.
  5. Optional: one Charm of Luck.

Results

Wings Classes
Wings of Spirits High Elf, Muse Elf
Wings of Soul Grand Master, Soul Master
Wings of Dragon Blade Knight, Blade Master
Wings of Darkness Duel Master, Magic Gladiator

Success rate

The rate starts at 0. It is made of three parts:

  • The price of the 1st level wing ÷ 4,000,000, rounded down.
  • The total price of the Excellent items ÷ 40,000, rounded down.
  • 10 with a Charm of Luck.

The rate stops at 90 percent. Excellent items and a good wing are the way to a higher rate.

If it fails

Everything in the box is gone: the wing, the feather, the jewel, the excellent items and the zen.

Cape of Lord

The Cape of Lord mix takes the same kind of ingredients as the 2nd Level Wings, but the Loch's Feather must be at +1.

It costs 5,000,000 zen. The rate and the cap of 90 percent work the same as the 2nd Level Wings.

Item upgrades +10 to +13

These four mixes take an item and make it one level higher. Each step needs more jewels.

Mix Item in the box Jewel of Chaos Jewel of Bless Jewel of Soul Zen Base rate
+10 +9 1 1 1 2,000,000 60 %
+11 +10 1 2 2 4,000,000 60 %
+12 +11 1 3 3 6,000,000 55 %
+13 +12 1 4 4 8,000,000 55 %

How the rate changes

The base rate is above. Then the item in the box changes it:

Item status Change
Has a Luck option +25
Excellent -10
Ancient -10
380 item (Guardian) -10
Has sockets -20
Charm of Luck in the box +10

If it succeeds

The item goes up one level. It keeps its options and its Luck.

If it fails

The item is destroyed. All the jewels are used up too.

The zen is gone, and so is the Charm of Luck if you put one in.

Dinorant

No Charm of Luck works on this mix.

Fruits

  • Put in one Jewel of Creation and one Jewel of Chaos.
  • Pay 3,000,000 zen.
  • The success rate is 90 percent.
  • The result is one Fruits. Its level is random: about 30 percent for +0, 25 for +1, 20 for +2, 20 for +3 and 5 for +4.
  • If it fails, both jewels and the zen are gone.

Dark Horse and Dark Raven

Both mixes are made by the Pet Trainer. You need a Spirit (group 13, number 31).

Mix Spirit Jewel of Bless Jewel of Soul Jewel of Creation Jewel of Chaos Zen Rate Result
Dark Horse +0 5 5 1 1 5,000,000 60 % Dark Horse
Dark Raven +1 2 2 1 1 1,000,000 60 % Dark Raven

If it fails, everything in the box is gone.

Potions of Bless and Soul

  • Put in one or more Jewel of Bless to make Potion of Bless, or one or more Jewel of Soul to make Potion of Soul.
  • Each jewel makes one stack of 10 potions. The success rate is 100 percent.
  • The zen is a flat fee. It is 100,000 for Bless and 50,000 for Soul, however many jewels you put in.

Invisibility Cloak (Blood Castle ticket)

Cloak level Zen
+1 50,000
+2 80,000
+3 150,000
+4 250,000
+5 400,000
+6 600,000
+7 850,000
+8 1,050,000

Use the cloak in the Blood Castle maps.

Devil's Invitation (Devil Square ticket)

Ticket level Zen Success rate
+0 and +1 100,000 80 %
+2 200,000 80 %
+3 400,000 80 %
+4 700,000 80 %
+5 1,100,000 70 %
+6 1,600,000 70 %
+7 2,000,000 70 %

Use the ticket in the Devil Square maps.

Lost Map

The Lost Map is made by the game, not by the Chaos Goblin.

  • Collect five Symbol of Kundun in one stack.
  • When the stack is full, it turns into one Lost Map.
  • Drop the Lost Map on the ground outside a safe zone. It opens a Kalima gate. Its level picks the gate, from 1 to 7.

Tips

  • Use the Charm of Luck where the rate is below the cap. At 100 percent it adds nothing.
  • Excellent and Ancient items lower the +10 to +13 rates. Use plain items for the upgrade and keep the good ones for something else.
  • Read the rate before you press the button. The window shows it.
  • Keep a spare Jewel of Chaos. Every mix on this page needs at least one, except the potions.

Upgrades from +1 to +9

These are not Chaos Goblin mixes. You use the jewel on the item in your bag.

  • Jewel of Bless works up to +6, always at 100 percent.
  • Jewel of Soul works up to +9, at 50 percent. A Luck option adds 25.
  • At +6 or more, a Charm of Luck adds 10 to a Soul try.
  • If a Soul try fails at +7 or higher, the item drops to +0. Below +7, it drops one level.