Article

New maps: Devias Wasteland and Promiseland

Guide

Moo Classic adds two maps the original never had: Devias Wasteland, a frozen field north of Devias, and Promiseland, an island reached by ship from Lorencia.

Devias Wasteland

Story (lore only). The ice north of Devias was once a frontier, where the soldiers of the Kingdom held a line against the dark forces. The cold took the battlefield after them, and frozen banners still stand there. Merchants and adventurers later followed the Archangel's lantern to the edge of the field.

The outpost of Devias Wasteland: a cobbled plaza, a stone waystone with an arch of horns, torches, and an ice tower at the edge
The outpost, the safe plaza where you arrive. The waystone stands in the middle, and the torches light the cobbles.

Getting there

There are three ways in:

  1. The walk-in gate from Devias. Go to the east end of the cobbled path in Devias, at (244-245, 10-11), by the fence. You need level 30 to walk through. You arrive at the outpost, at (200-202, 99-101).
  2. The Move list. Open the Move list and pick DeviasW. This is the Devias Wasteland entry. It costs 4,000 zen and needs level 40. It takes you to the same outpost.
  3. Back to Devias. Walk into the big ice gate at (211-214, 98-101) on the Wasteland side. It takes you to Devias at (242, 10). This way needs no level.
The big ice gate of Devias Wasteland with a glowing light in its opening and torches on the cobbles
The big ice gate on the Wasteland side, where the walk back to Devias begins.

The outpost

The outpost is a safe zone of its own. It is not part of Devias. When your character dies in the Wasteland, it wakes at the outpost, and not in Devias.

Two of the town's people stand here:

Who Where What they do
Potion Girl Amy (206, 95) Sells potions, Antidote, Apple, Arrow and Bolt
Baz The Vault Keeper (208, 96) Your vault

Personal stores at the outpost price items in Moo Gold.

The frozen camp: Thompson

Thompson the Merchant has a camp in the south of the Wasteland, at (120, 237). He sells potions, Antidote and Town Portal Scroll. He also sells Arrow and Bolt at item level +3, the strongest ammunition. Stock up here before a long walk into the Wasteland.

The ruins: Ruin Smith

The Ruin Smith is hidden behind the tundra ruin in the north-west, at (19, 57). Few people find him. He sells things that the towns do not:

Areas

The old battlefield: fallen armour, broken shields, swords and dead guards lying in the snow
The battlefield, where a clearing of Yeti stands among the dead. Fallen shields and swords lie as they fell.
  • The battlefield, around (186-193, 26-33). Armour, shields, swords and dead guards lie in the snow. A clearing of Yeti stands here.
  • The frozen lake, in the middle of the Wasteland. A small island of ice crystals sits in the water.
  • The tundra ruin in the north-west, where the Ruin Smith is hidden.
  • The frozen camp in the south, where Thompson the Merchant has his stall.
  • The highlands in the east, where Hommerd stands in its clearing at (224, 166).
  • The grotto in the south-east, where Assassin stands at (226, 228).
  • The far south-west, at (40-43, 185-188), where the Ice Queen waits alone.
A small island of blue ice crystals in the frozen lake, ringed by dark stone pillars
The island in the frozen lake. Its crystals and pillars can be seen from across the ice.
A campfire in a clearing of snowy pines, with bones and an ice spike
A camp fire in a clearing of the north-west pines, by the tundra ruin.
A dark hall of ruins with braziers, carpets and a blue flame at the far end
The Ice Queen's hall in the far south-west. Braziers light the carpets.
The grotto of the Wasteland: aurora light over a stone shrine topped with antlers
The grotto in the south-east, with its aurora light and a stone shrine topped with antlers.

Monsters

The monsters' levels rise the farther you go from the outpost. The weakest are on the near ground, and the Ice Queen is the strongest.

Monster Level Where you find it (coordinates)
Worm 20 (145, 86), (224, 46) and (229, 111)
Ice Monster 22 (118, 79), (152, 159) and (229, 139)
Hommerd 24 (174, 198) and (224, 166)
Assassin 26 (83, 142), (128, 176) and (226, 228)
Yeti 30 (80, 185) and (186, 26), the battlefield
Elite Yeti 36 (42, 32) and (51, 182)
Ice Queen 52 Alone, at (40-43, 185-188)

Each kind also stands in smaller groups of one to four in the nooks off the main clearings.

Promiseland

Story (lore only). The council of the Kingdom promised its people a new home across the sea, and ships sailed west from Lorencia. The pilgrims called the land Promiseland. Their caravan camp is still at the pier, and an old fort stands beyond the meadows.

The pier of Promiseland with a wooden jetty, lanterns and the words You have entered Promiseland
The pier of Promiseland. You step off the ship here, and the words "You have entered Promiseland" come up.

Getting there

Promiseland is reached by sea. There is no Move list entry for it.

  • From Lorencia. Walk to the end of the pier in Lorencia, at (236-237, 239-240), beside the two moored ships. You need level 60. The ship sails, and you land on the pier of Promiseland at (69-71, 22-24).
  • Back to Lorencia. Walk to the end of the pier in Promiseland, beside the moored ship, at (69-71, 11-12). You land on the pier of Lorencia at (231-232, 239-240).

There is no fare. While you sail, the screen shows the night sea and "Setting sail for Promiseland..." for two seconds, and it fades after that.

The caravan town

The caravan town around the pier is a safe zone. When your character dies on Promiseland, it wakes here, at (66-69, 46-48).

Who Where What they do
Baz The Vault Keeper (74, 30), at the pier's foot Your vault
Potion Girl Amy (56, 44), inside the west house Sells potions, Antidote, Apple, Arrow and Bolt
The caravan town of Promiseland: a stone well on a paved square, with lanterns around it
The caravan town. The well stands in the middle of a paved square, with lanterns around it.

Areas

  • The harbour valley, between the west rock and the great spine, with Death Tree among the trees.
  • The north meadow, with a lotus pond and reeds. Witch Queen stands in the meadow's north.
  • The river and its bridges. The river runs down a canyon on the east side. Planked bridges cross it.
  • The far bank, the farms across the river. Gigantis and Berserker stand in the fields.
  • The old fort in the south-west, with walls and broken statues. Satyros and Kentauros live in the ruins.
  • The dry edge in the south-east, with sand and dunes. Persona and Dreadfear are at its far end.
A dark green pond on Promiseland with reeds, flowers and stones on its shore
The lotus pond in the north meadow, with reeds and flowers on its shore.
A planked deck over the water with lanterns at its ends and a blossom tree beside it
A planked deck over the water, with lanterns at its ends.
Broken statues and a stone tomb on the grass by the walls of an old fort
The old fort. Its statues are broken, and the walls stand behind them.

Monsters

Promiseland is for higher levels. Its weakest monsters, Death Tree and Forest Orc, are level 62 and 64.

Monster Level Where you find it (coordinates)
Death Tree 62 (30-41, 126-137)
Forest Orc 64 (81-92, 126-137)
Death Rider 68 Spread across the map, from the north to the south
Blue Golem 74 (108-119, 84-95)
Bloody Wolf 76 (111-122, 114-125)
Iron Wheel 80 (129-140, 147-158) and (129-140, 183-194)
Tantallos 83 The south-middle, from (116, 160) to (189, 224)
Witch Queen 84 (150-161, 39-50) and (177-188, 21-32)
Satyros 100 The old fort, (63-74, 183-194) and (75-86, 216-227)
Kentauros 108 The old fort, (30-41, 189-200) and (105-116, 207-218)
Gigantis 113 The far bank, (222-233, 84-95)
Berserker 115 The far bank, (228-239, 165-176)
Genocider 120 The far bank's north end, (227-247, 21-41)
Persona 133 The dry edge, (231-242, 225-236)
Twin Tale 135 The far bank's north end, (230-248, 5-19)
Dreadfear 137 The dry edge, (220-249, 208-250)

Maps in game

Both maps have a full-screen map. See TAB map.

Numbers in brackets, such as (244-245, 10-11), are map coordinates as the game shows them.