New maps: Devias Wasteland and Promiseland
Moo Classic adds two maps the original never had: Devias Wasteland, a frozen field north of Devias, and Promiseland, an island reached by ship from Lorencia.
Devias Wasteland
Story (lore only). The ice north of Devias was once a frontier, where the soldiers of the Kingdom held a line against the dark forces. The cold took the battlefield after them, and frozen banners still stand there. Merchants and adventurers later followed the Archangel's lantern to the edge of the field.

Getting there
There are three ways in:
- The walk-in gate from Devias. Go to the east end of the cobbled path in Devias, at (244-245, 10-11), by the fence. You need level 30 to walk through. You arrive at the outpost, at (200-202, 99-101).
- The Move list. Open the Move list and pick DeviasW. This is the Devias Wasteland entry. It costs 4,000 zen and needs level 40. It takes you to the same outpost.
- Back to Devias. Walk into the big ice gate at (211-214, 98-101) on the Wasteland side. It takes you to Devias at (242, 10). This way needs no level.

The outpost
The outpost is a safe zone of its own. It is not part of Devias. When your character dies in the Wasteland, it wakes at the outpost, and not in Devias.
Two of the town's people stand here:
| Who | Where | What they do |
|---|---|---|
| Potion Girl Amy | (206, 95) | Sells potions, Antidote, Apple, Arrow and Bolt |
| Baz The Vault Keeper | (208, 96) | Your vault |
Personal stores at the outpost price items in Moo Gold.
The frozen camp: Thompson
Thompson the Merchant has a camp in the south of the Wasteland, at (120, 237). He sells potions, Antidote and Town Portal Scroll. He also sells Arrow and Bolt at item level +3, the strongest ammunition. Stock up here before a long walk into the Wasteland.
The ruins: Ruin Smith
The Ruin Smith is hidden behind the tundra ruin in the north-west, at (19, 57). Few people find him. He sells things that the towns do not:
- Legendary Gloves and Legendary Boots, the Legendary set.
- Dragon Gloves and Dragon Boots, the Dragon set.
- Guardian Gloves and Guardian Boots, the Guardian set.
- Plate Gloves, Plate Boots and Plate Helm.
- Weapons: Serpent Crossbow, Serpent Spear, Crescent Axe and Gorgon Staff.
Areas

- The battlefield, around (186-193, 26-33). Armour, shields, swords and dead guards lie in the snow. A clearing of Yeti stands here.
- The frozen lake, in the middle of the Wasteland. A small island of ice crystals sits in the water.
- The tundra ruin in the north-west, where the Ruin Smith is hidden.
- The frozen camp in the south, where Thompson the Merchant has his stall.
- The highlands in the east, where Hommerd stands in its clearing at (224, 166).
- The grotto in the south-east, where Assassin stands at (226, 228).
- The far south-west, at (40-43, 185-188), where the Ice Queen waits alone.




Monsters
The monsters' levels rise the farther you go from the outpost. The weakest are on the near ground, and the Ice Queen is the strongest.
| Monster | Level | Where you find it (coordinates) |
|---|---|---|
| Worm | 20 | (145, 86), (224, 46) and (229, 111) |
| Ice Monster | 22 | (118, 79), (152, 159) and (229, 139) |
| Hommerd | 24 | (174, 198) and (224, 166) |
| Assassin | 26 | (83, 142), (128, 176) and (226, 228) |
| Yeti | 30 | (80, 185) and (186, 26), the battlefield |
| Elite Yeti | 36 | (42, 32) and (51, 182) |
| Ice Queen | 52 | Alone, at (40-43, 185-188) |
Each kind also stands in smaller groups of one to four in the nooks off the main clearings.
Promiseland
Story (lore only). The council of the Kingdom promised its people a new home across the sea, and ships sailed west from Lorencia. The pilgrims called the land Promiseland. Their caravan camp is still at the pier, and an old fort stands beyond the meadows.

Getting there
Promiseland is reached by sea. There is no Move list entry for it.
- From Lorencia. Walk to the end of the pier in Lorencia, at (236-237, 239-240), beside the two moored ships. You need level 60. The ship sails, and you land on the pier of Promiseland at (69-71, 22-24).
- Back to Lorencia. Walk to the end of the pier in Promiseland, beside the moored ship, at (69-71, 11-12). You land on the pier of Lorencia at (231-232, 239-240).
There is no fare. While you sail, the screen shows the night sea and "Setting sail for Promiseland..." for two seconds, and it fades after that.
The caravan town
The caravan town around the pier is a safe zone. When your character dies on Promiseland, it wakes here, at (66-69, 46-48).
| Who | Where | What they do |
|---|---|---|
| Baz The Vault Keeper | (74, 30), at the pier's foot | Your vault |
| Potion Girl Amy | (56, 44), inside the west house | Sells potions, Antidote, Apple, Arrow and Bolt |

Areas
- The harbour valley, between the west rock and the great spine, with Death Tree among the trees.
- The north meadow, with a lotus pond and reeds. Witch Queen stands in the meadow's north.
- The river and its bridges. The river runs down a canyon on the east side. Planked bridges cross it.
- The far bank, the farms across the river. Gigantis and Berserker stand in the fields.
- The old fort in the south-west, with walls and broken statues. Satyros and Kentauros live in the ruins.
- The dry edge in the south-east, with sand and dunes. Persona and Dreadfear are at its far end.



Monsters
Promiseland is for higher levels. Its weakest monsters, Death Tree and Forest Orc, are level 62 and 64.
| Monster | Level | Where you find it (coordinates) |
|---|---|---|
| Death Tree | 62 | (30-41, 126-137) |
| Forest Orc | 64 | (81-92, 126-137) |
| Death Rider | 68 | Spread across the map, from the north to the south |
| Blue Golem | 74 | (108-119, 84-95) |
| Bloody Wolf | 76 | (111-122, 114-125) |
| Iron Wheel | 80 | (129-140, 147-158) and (129-140, 183-194) |
| Tantallos | 83 | The south-middle, from (116, 160) to (189, 224) |
| Witch Queen | 84 | (150-161, 39-50) and (177-188, 21-32) |
| Satyros | 100 | The old fort, (63-74, 183-194) and (75-86, 216-227) |
| Kentauros | 108 | The old fort, (30-41, 189-200) and (105-116, 207-218) |
| Gigantis | 113 | The far bank, (222-233, 84-95) |
| Berserker | 115 | The far bank, (228-239, 165-176) |
| Genocider | 120 | The far bank's north end, (227-247, 21-41) |
| Persona | 133 | The dry edge, (231-242, 225-236) |
| Twin Tale | 135 | The far bank's north end, (230-248, 5-19) |
| Dreadfear | 137 | The dry edge, (220-249, 208-250) |
Maps in game
Both maps have a full-screen map. See TAB map.
Numbers in brackets, such as (244-245, 10-11), are map coordinates as the game shows them.