Jewels and upgrades
Jewels upgrade gear. Bless and Soul raise an item's level, Life adds or raises an item option, and the Chaos Goblin combines Chaos, Bless and Soul jewels to take items up to +13.
Requirements
- The jewel and the item, both in your inventory.
- Zen for the Chaos Goblin mixes.
- Bless and Soul work on weapons, shields, armour and wings. The game does not offer them on rings or pendants.
Jewels
| Jewel | Used for | Drop level |
|---|---|---|
| Jewel of Chaos | Chaos Goblin mixes (+10 and up, Chaos Weapon, first-level wings, capes, Fruits, Dinorant) | 12 |
| Jewel of Bless | Raises an item from +0 to +6, always works | 25 |
| Jewel of Soul | Raises an item from +0 to +8, rolls the dice | 30 |
| Jewel of Life | Adds or raises an item option | 72 |
| Jewel of Creation | Fruits mix | 78 |
| Jewel of Guardian | Life Stone mix, and the 380 option on high-level items | 75 |
| Charm of Luck | Adds 10 points to a Soul, Life or Chaos Goblin upgrade. Sold in the Moo Gold shop, not dropped by monsters. | - |
Jewel of Bless
Bless never fails and never lowers the item.
| Item level before | Item level after | Bless used | Success |
|---|---|---|---|
| +0 | +1 | 1 | 100% |
| +1 | +2 | 1 | 100% |
| +2 | +3 | 1 | 100% |
| +3 | +4 | 1 | 100% |
| +4 | +5 | 1 | 100% |
| +5 | +6 | 1 | 100% |
- Bless stops at +6. An item at +6 or higher does not accept it.
- Luck and a Charm of Luck do not affect Bless.
Jewel of Soul
Soul has a 50 percent chance on each try.
| Item level before | Chance | With Luck | With Luck and a Charm of Luck | If the try fails |
|---|---|---|---|---|
| +0 to +5 | 50% | 75% | 75% | The jewel is gone. The item stays the same. |
| +6 | 50% | 75% | 85% | The jewel is gone. The item stays the same. |
| +7 and +8 | 50% | 75% | 85% | The jewel is gone. The item drops to +0. |
Notes
- A Soul try works on any item from +0 up to +8. It makes the item one level higher.
- An item with the Luck option gets +25 points on each Soul try.
- A Charm of Luck adds 10 points, but only from +6 on. Below +6 the charm stays in your bag.
- One charm is used per try. The rest of the stack stays in your bag.
Jewel of Life
Use a Jewel of Life on an item from your inventory. It adds an option to an item that has none, or raises the option by one level, up to level 7. Base chance is 50 percent, and a Charm of Luck adds 10 points. The Life Stone mix under Other Mixes uses Bless and Soul jewels, not Jewels of Life.
Upgrade Mixes
Above +9, upgrades are made at the Chaos Goblin. Put the item and the jewels in the mix window and press the mix button. Each step needs one more Jewel of Bless and one more Jewel of Soul than the last, plus one Jewel of Chaos.
| Mix | Item in | Chaos | Bless | Soul | Zen | Base success | With Luck | With Luck and a Charm of Luck |
|---|---|---|---|---|---|---|---|---|
| +10 | Item at +9 | 1 | 1 | 1 | 2,000,000 | 60% | 85% | 95% |
| +11 | Item at +10 | 1 | 2 | 2 | 4,000,000 | 60% | 85% | 95% |
| +12 | Item at +11 | 1 | 3 | 3 | 6,000,000 | 55% | 80% | 90% |
| +13 | Item at +12 | 1 | 4 | 4 | 8,000,000 | 55% | 80% | 90% |
Chance penalties
These apply to the +10 to +13 upgrades.
- An Excellent item takes 10 points off.
- An Ancient item takes 10 points off.
- A Guardian item (the 380 option) takes 10 points off.
Failure
- If the mix fails, the item and every jewel in the mix are lost.
- A Charm of Luck stack keeps the charms that were not used.
Other Mixes
| Mix | What you put in | Zen | Success |
|---|---|---|---|
| Fruits | 1 Jewel of Creation, 1 Jewel of Chaos | 3,000,000 | 90% |
| Dinorant | 10 Horn of Uniria, 1 Jewel of Chaos | 500,000 | 70% |
| Life Stone | 1 Jewel of Guardian, 1 Jewel of Chaos, 5 Jewels of Bless, 5 Jewels of Soul | 5,000,000 | 100% |
| Potion of Bless | 1 Jewel of Bless | 100,000 | 100% |
| Potion of Soul | 1 Jewel of Soul | 50,000 | 100% |
- The Chaos Weapon (see Chaos Machine) and the first-level wings take a Jewel of Chaos. They use one Charm of Luck if you have one. The chance is shown in the mix window before you press the button. It depends on the items you put in.
- The second-level wings and the Cape of Lord also take a Loch's Feather, one first-level wing and one Jewel of Chaos. A Charm of Luck adds 10 points.
Upgrade Limit
The highest upgrade is +13. The +14 and +15 mixes are not available, and no Chaos Goblin offers them.
Item Options
- Luck. An item with Luck shows "+Luck" in its name. Luck adds 25 points to a Soul try and to the +10 to +13 mixes.
- Skill. The Dinorant mix always gives its skill.
- Excellent. Excellent items have extra options.
- Ancient. Ancient items come from ancient sets, such as the Ancient Helm.
Durability and Repair
- Armour loses durability when you take hits. Weapons lose durability when you hit.
- Wings with 0 durability do not fly.
- Worn wings do not lose durability over time. Rings and pendants still lose durability over time outside town.
- You can repair at the repair NPCs:
- Eo the Craftsman in Noria.
- Zienna The Weapons Merchant in Devias.
- Hanzo the Blacksmith in Lorencia.
- The repair price depends on the item's value and how worn it is.
Pets
| Pet | At 0 durability | Repair |
|---|---|---|
| Dark Horse | Stays; loses 10 percent experience | Recover at the Pet Trainer |
| Dark Raven | Stays; loses 10 percent experience | Recover at the Pet Trainer |
| Guardian Angel | Destroyed | Not repairable |
| Imp | Destroyed | Not repairable |
| Horn of Uniria | Destroyed | Not repairable |
| Horn of Dinorant | Destroyed | Not repairable |
The Pet Trainer stands in Lorencia and in Crywolf Fortress.
Strategy
- Use Bless first. It never fails, so +0 to +6 carries no risk.
- Use Soul beyond +6 only on an item with Luck. A failed try at +7 or +8 drops the item to +0.
- Buy a Charm of Luck from the Moo Gold shop before a +10 mix or a Soul try at +6. One charm is used per try.
- Keep Zen in reserve. A failed +12 or +13 costs 6,000,000 or 8,000,000 Zen plus the jewels.
Tips
- Check the item level in the window before pressing the mix button.
- Keep spare Bless and Soul jewels, since a failed mix uses up every jewel in it.