Article Progressive classic MU

The Moo Helper

Guide

The Moo Helper hunts for you while you are away from the keyboard. It fights round the spot where you started it, picks things up, drinks potions, casts your buffs and, for an Elf, heals. It is ours: the original game had no helper for Seasons 0 to 2, so this one is shown to everyone. It costs zen while it runs, by the minute.

Quick facts

Thing Value
Needs Level 20, alive
Start or stop Z
Open the window Shift + Z
Price Shown in the window as "Costs N Zen per minute"
Base price, first hour 20 zen a level a minute (level 100: 2,000 a minute)
Price rises Each hour it runs without a stop
Hunting range Up to 6 (default 6)
Pick-up range Up to 8 (default 8)
Roam area Size 1 to 5, default 2

Start and stop

  • Press Z, or the play button by the position box. Shift + Z, or the setup button, opens the window.
  • Z starts it where you stand. Its home is that spot.
  • Z again stops it. The chat says "MU Helper stopped.", then the zen it spent in all, if it spent any.
  • It needs level 20, and you cannot start it while dead.

Zen

The window shows the price in its cost line, for your level and the settings you have switched on.

  • The first hour costs 20 zen a level a minute with the base settings. A level 100 hero pays 2,000 zen a minute.
  • The price rises by stage, one stage each hour it runs without a stop. The stages are 20, 25, 30, 40 and 50 zen a level a minute.
  • The base is the potion, Heal, the kinds it picks up (jewels, set items, excellent items and zen by default), and the basic attack.
  • Roam multiplies the price: each size is 200 % of the base, so the default size 2 costs 400 %.
  • Each of these adds 25 % to the price: Pick all near items, extra items by name, Repair, Heal party, Buff party, an activation skill, Combo, and Resummon.
  • Zen is charged at the end of each full minute the helper runs. When it stops, the part of the minute already begun is charged too.
  • If the zen for a minute is not there, the game says "MU Helper requires N zen." and the helper stops.

The window

The window has three tabs: Hunting, Obtaining and Buff. Settings save themselves a second after each change, and come back the next time you log in.

Hunting tab

Setting Default What it does
Range 6 How far from home it hunts.
Use potion On, at 40 % Drinks a healing potion when life falls below the level. Setting opens the level.
Roam Off A hunting mode with its own area. See below.
Return home after On, 10 s When it has been away from home for that long, it walks back.
Set here Makes the spot where you stand the new home.
Attack On The basic attack when the skill is not ready.
Basic attack if out of mana On Swings the basic attack when a skill needs mana it lacks. Off, it waits instead.
Follow party leader Off See below.
Basic skill The skill for every swing and cast.
Activation skills 1 and 2 Off Extra skills, used on a delay (every N seconds, 10 and 5 by default) or on a condition.

The condition can be "a monster is in hunting range" or "a monster attacks me", with a number of monsters near you. A Dark Knight has a Combo option for its basic skill (one, then two). A Dark Lord has one activation skill.

When a monster hits you, the helper hits back, even from outside the hunting circle. It finishes off weak monsters first instead of leaving them half dead.

Obtaining tab

Setting Default What it does
Repair Off Mends a worn item at half durability (the yellow mark), one item per request, at most once a minute for each slot. It pays the repair price.
Pick all near items Off Picks up every drop in the pick range.
Pick selected items On Picks up only the kinds ticked below.
Jewel/Gem, Set item, Zen, Excellent On (zen, jewel, set, excellent) The kinds it picks.
Least + Picks up gear at that level or higher.
Skill, Luck Off With Least +, only gear with Skill or Luck.
Only for named items Off The filters above apply to the named list alone.
Add extra item Off Picks up items by name. Type the name, then Add or press Enter. Delete removes one.

When you are under pressure it keeps fighting instead of walking off for loot, and picks up what lies close by even mid-fight. It leaves alone what you just dropped yourself, and gives up on an item it cannot get.

Buff tab

Setting What it does
Buffs on you Three slots for the buffs you cast on yourself. Until you save settings, they hold your own buffs from the list.
Recast before they run out (default) or Recast every N s When a buff is cast again.
Heal yourself at N % On, at 60 %. Elf only. Heals you at that life level.
Summon, Buff summon, Resummon Shown when you know a summon skill.
Party buffs Three slots for the buffs cast on the other members.
Buff party, every N s Off by default; the timer is 30 s. Casts the party buffs on members, on that timer.
AE or EE Elf only. AE hunts, and casts the party slots between fights. EE supports first and never attacks.
Heal party at N % Off by default, at 60 %. Elf only. Heals the lowest member at or under that life level.

Roam

Roam keeps the hunting circle with the hero, so the hero hunts wherever it walks.

  • Its area is 10 steps for each size, counted from where Roam began. Size 1 to 5, with + and − beside "Area".
  • An empty circle walks on to a monster in sight. It never leaves its area and never goes home.
  • Each size costs more. Use the window's cost line to see the price.

Return home and Set here

  • With Return home on, the helper walks back to home after the time you set, and when it is away from home. A click on the ground pauses the helper's walk. Home stays, and it walks back.
  • Set here moves home to the tile you are standing on.
  • Roam, Return home and Follow party leader do not work together. Turning one on turns the others off.

Follow party leader

  • It needs a party, and a leader who is not you.
  • The hunting circle moves to the leader. The helper walks after them and stops beside them.
  • It stops when the leader teleports, warps, dies or the party ends. It starts again when the leader comes back into the circle.

Classes

  • Elf: heals herself first, at her Heal yourself level, then the party at Heal party at. She buffs herself only with her own buff slots, and the party with the party slots. AE hunts and buffs; EE supports and never attacks.
  • Dark Knight: the Combo option on the basic skill.
  • Dark Lord: one activation skill.
  • Until you save settings, every class fills its buff slots with the buffs it knows, up to three.

When it stops

Cause What happens
Z pressed It stops.
You die It switches off. A dead hero cannot start it.
A warp to another map It stops. Gates are refused while it runs.
Out of zen for a minute "MU Helper requires N zen." It stops.
You leave the game It stops on the server too.

A few things pause it without stopping it:

  • A safe zone, for example town, pauses it, and it goes on when you leave.
  • A personal store, trade, shop, vault or mix box open on your screen pauses it.
  • A click or Space from you hands control to you for a moment, then it goes on.
  • A teleport on the same map of up to 12 tiles keeps it going.