Kalima
Guide
Kalima is a sealed underground world where Kundun was locked away. You open it with a Lost Map, and the seven floors get harder with each level. The last floor holds Kundun.

Contents
Requirements
- A Lost Map is made from a stack of five Symbol of Kundun. Keep the five together.
- The Lost Map's +level picks the floor. Lost Map +1 opens Kalima 1, and Lost Map +7 opens Kalima 7.
- Drop the map outside a safe zone. Towns such as Lorencia are safe zones.
- Vanilla also sets a level for each floor (see the table below). Our server does not check it yet.
Level table
This is the classic rule for each floor. Our server does not enforce it.
| Kalima | Dark Wizard, Dark Knight, Elf | Magic Gladiator, Dark Lord |
|---|---|---|
| Kalima 1 | 40 | 20 |
| Kalima 2 | 131 | 111 |
| Kalima 3 | 181 | 161 |
| Kalima 4 | 231 | 211 |
| Kalima 5 | 281 | 261 |
| Kalima 6 | 331 | 311 |
| Kalima 7 | 350 | 350 |
Symbols of Kundun and the Lost Map
| Item | Stack | Result |
|---|---|---|
| Symbol of Kundun | 5 in one stack | 1 Lost Map |
| Lost Map | 1 | Opens one Kalima floor, from +1 to +7 |
- Right now monsters do not drop Symbols of Kundun on our server.
- The Lost Map is used up when you drop it. Its durability is 1.
How to get there
Step 1: Make the Lost Map
- Get five Symbols of Kundun in one stack.
- Make a Lost Map from them. Check the +level on the map before you use it.
Step 2: Open the gate
- Stand on a tile outside a safe zone.
- Drop the Lost Map on the ground.
- A gate appears on that tile. It stays open for 1 minute.
- Party members within 2 tiles of you go through with you.
- Step through the gate before it closes.
If the gate does not open, you get a message. There are three:
- "Cannot create kalima gate in safe zone."
- "Cannot create kalima gate on event map."
- "The kalima entrance wasn't found."
Kalima floors
| Floor | Map | Lost Map | Regular monster levels | Boss | Boss HP | Boss respawn |
|---|---|---|---|---|---|---|
| Kalima 1 | Kalima 1 | +1 | 17 to 40 | Illusion of Kundun 1 | 3,000 | 3 hours |
| Kalima 2 | Kalima 2 | +2 | 32 to 53 | Illusion of Kundun 2 | 6,000 | 3 hours |
| Kalima 3 | Kalima 3 | +3 | 46 to 69 | Illusion of Kundun 3 | 14,000 | 3 hours |
| Kalima 4 | Kalima 4 | +4 | 62 to 88 | Illusion of Kundun 4 | 50,000 | 3 hours |
| Kalima 5 | Kalima 5 | +5 | 79 to 105 | Illusion of Kundun 5 | 100,000 | 3 hours |
| Kalima 6 | Kalima 6 | +6 | 83 to 121 | Illusion of Kundun 6 | 140,000 | 3 hours |
| Kalima 7 | Kalima 7 | +7 | 111 to 150 | Illusion of Kundun 7 (Kundun) | 140,000 | 12 hours |
- Each floor is its own map. There is no gate from one floor to the next.
- Each floor has 60 regular monsters and one boss. The regular monsters are Death Angel, Death Centurion, Blood Soldier, Aegis, Rogue Centurion, Necron and Schriker. How many of each type changes by floor.
- Regular monsters come back about 11 seconds after they die.
- Oracle Layla stands at (7, 19) on every floor.
Bosses
Illusion of Kundun 1 to 6
| Boss | Level | HP | Defence | Physical damage |
|---|---|---|---|---|
| Illusion of Kundun 1 | 52 | 3,000 | 90 | 165 to 172 |
| Illusion of Kundun 2 | 65 | 6,000 | 140 | 220 to 227 |
| Illusion of Kundun 3 | 81 | 14,000 | 255 | 350 to 360 |
| Illusion of Kundun 4 | 100 | 50,000 | 500 | 600 to 625 |
| Illusion of Kundun 5 | 117 | 100,000 | 680 | 835 to 870 |
| Illusion of Kundun 6 | 140 | 140,000 | 892 | 1,070 to 1,105 |
Each kill gives zen or a random item. The two chances add up to 100 %.
| Boss | Zen | Random item | Random item level |
|---|---|---|---|
| Illusion of Kundun 1 | 92.86 % | 7.14 % | +3 |
| Illusion of Kundun 2 | 92.86 % | 7.14 % | +3 |
| Illusion of Kundun 3 | 92.86 % | 7.14 % | +3 |
| Illusion of Kundun 4 | 92.86 % | 7.14 % | +3 |
| Illusion of Kundun 5 | 92.86 % | 7.14 % | +4 |
| Illusion of Kundun 6 | 90.00 % | 10.00 % | +4 |
Kundun
Kundun is Illusion of Kundun 7 on our server. There is no other Kundun boss. He is on Kalima 7 only.
- He respawns 12 hours after he dies.
- He drops from his own item bag. Read Illusion of Kundun 7 for what is in the bag.
Kalima 7 monsters
Kalima 7 has the strongest regular monsters. Their zen chance is lower than on Kalima 1, where it is 93.75 % to 94.44 %.
| Monster | Level | Zen | Random item | Random item level |
|---|---|---|---|---|
| Aegis 7 | 111 | 93.33 % | 6.67 % | +3 |
| Rogue Centurion 7 | 114 | 93.33 % | 6.67 % | +3 |
| Blood Soldier 7 | 117 | 93.33 % | 6.67 % | +3 |
| Death Angel 7 | 121 | 92.31 % | 7.69 % | +3 |
| Necron 7 | 125 | 92.31 % | 7.69 % | +3 |
| Death Centurion 7 | 147 | 92.31 % | 7.69 % | +3 |
| Schriker 7 | 150 | 92.31 % | 7.69 % | +4 |
- Death Centurion 7 and Schriker 7 are at 147 and 150 on our server. This is our own change, not vanilla. It lets the Season 2 380 armour drop on Kalima 7.
Strategy
- Start on Kalima 1 at your level. Clear the regular monsters first, then the boss.
- Move up one floor at a time. Each floor's boss is much stronger than the last.
- Bring a party. Walk close together before you drop the Lost Map, so everyone is near the gate.
- Keep your potions ready. Kalima 4 and above hit hard.
- Plan for Kundun's 12-hour respawn. Note the time you kill him.
Tips
- The gate stays open for 1 minute. Get your party within 2 tiles first.
- Do not drop the map in a safe zone. You get a message, and no gate opens.
- Illusion of Kundun 1 to 6 respawn 3 hours after death. Plan your hunts around that.
- Kalima has no event schedule. You can open it any time.